Nobody Saves the World is the last thing Drinkbox Studios shipped, and it is the reason Blighted has been on my list since the first trailer. So the news in this week’s devlog that the game slips from this fall to 2027 reads as a shrug rather than a worry. Blighted is the Toronto studio’s Metroidvania action RPG for PC and Nintendo Switch 2. The team is growing, and Drinkbox’s Josh Davis wrote that it needs “a bit more time to polish and tune the game before launch.”
If you have not been following it, here is what you are waiting for. Blighted drops you into what the studio calls a psychedelic western nightmare, alone or with one friend in local or online co-op. You carry the Blight, a corruption that works as a difficulty system with a mind of its own: it changes the enemies, the world and you as you play. You get stronger by eating the brains of the bosses you beat, which hands you their memories and their moves and opens paths that were closed. Jim Guthrie wrote the music, as he did for Sword & Sworcery and Nobody Saves the World, which on its own is a reason to keep the sound on.
Drinkbox has been at this since 2008. The Guacamelee! games and Severed came before Nobody Saves the World, and all of them are the same kind of tight, colourful action game with a real idea in the middle. That record matters here, because the Metroidvania shelf is crowded and most of what is on it is fine and forgettable. Blighted has two things going for it on paper. One is a difficulty system you steer instead of a slider you set. The other is a studio that already knows the difference between a big map and a good one.
The devlog also showed new level design, including a hub area called Watcher’s Peak, and promised one more developer update before the end of 2026. That is the next time we will know more than the year.
Wishlist it on Steam and keep it there. A studio with this record asking for a few more months is the kind of delay you want.



