Resolution Games, the Stockholm studio behind the Demeo tabletop games, announced on October 6 that GrimKeep launches November 30, 2026. The grimdark roguelite costs $14.99 on Steam for Windows and macOS and on PlayStation 5. A demo with part of the game is on Steam now, and it stays up through Steam Next Fest, which runs October 19 to 26.
The pitch is a deckbuilder with the cards taken out. You carry a bag of dice instead of a deck, and each fight is turn based. You roll, then combine the results into poker-style combos that hit harder as your build comes together. Between fights you find items, add new dice, upgrade the ones you have and cut the ones that drag your odds down. Each run is a climb through a cursed city to the castle at its centre, where a princess waits. The studio is plain about the twist: you are not going there to save her.
At launch the game has seven heroes, seven dice types, 30 unlockable hero skills, more than 200 items and more than 60 monsters. The art is hand-drawn 2D, dark fairy tale crossed with Lovecraft-style horror. Resolution says a run can be a coffee break or a full evening of one to three hours, depending on how you play your dice.
Cutting dice is the decision worth watching. In a deckbuilder, thinning the deck means you draw your best cards more often. If GrimKeep pulls dice from the bag the way deckbuilders draw cards, cutting weak dice does the same job: fewer bad rolls, more of the faces you built for. The release does not say how many dice you roll per turn, and that number will decide how much the cut matters.
A 2025 game that took an extra year
GrimKeep has been on the record for 18 months. Resolution announced it in April 2025 with a 2025 window, as Gematsu reported at the time. The window passed, and November 30 is the first firm date since. An extra year is common in this genre, where balance is the whole product and only testing fixes it.
Game director David Filipe called it “a passion project for a couple of us here” in the release. The idea came out of an internal event where staff share game ideas. Dice are familiar ground for the studio, since Demeo already settles its attacks with a roll. GrimKeep moves that roll from the side of the table to the centre of the design.
The demo is free on Steam now, and it is the cheap way to learn whether cutting dice feels as good as thinning a deck before November 30.
