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Image: Regalis Studio / indie.io

Crown of Hispania enters Early Access, a four-person studio’s 300-province map of medieval Iberia

Four people drew the 300-plus provinces in Crown of Hispania, the grand strategy game that Regalis Studio put into Early Access on Steam on Tuesday, September 22, 2026. Publisher indie.io lists it at $19.99, with 20 percent off at launch, single-player and Windows only, in English, French, Spanish, Polish and Portuguese. The studio is in Nîmes, in the south of France, and this is its first game.

You play a noble in 1035, the year Sancho III of Navarre died and left his kingdom split among his sons. The Caliphate of Cordoba had broken up four years earlier into taifas, which are the small rival Muslim kingdoms that held the south. A day passes in four ticks. Provinces hold peasants, burghers and nobles who pay tax, trade, convert and migrate. You take ground by war or by marriage and alliance, and the studio says either path carries a full campaign. Armies move freely over the terrain instead of hopping province to province, so a flank is a real flank. Your Council hands you missions and your court runs its own politics. The AI is built to press you rather than wait.

What Regalis says is basic at launch

Regalis is unusually direct about what is in. Economy, country management, technology, court and land warfare are in at launch. Culture and religion, the two systems that make an Iberian map interesting, are basic for now and get reworked after launch alongside AI improvements. The store page adds that some modifiers do not trigger properly and that the tutorial is short. The studio expects Early Access to run “at least 12 months, and quite possibly longer,” it wrote in the Early Access notes on the store page. Events, espionage, rebellions, easier modding and possibly new start dates are on the 1.0 list. The studio plans to change the price at 1.0. As of Wednesday morning the first 19 Steam reviews were all positive, which is a small number and a good one.

One peninsula instead of a world map

Paradox’s Crusader Kings III covers Europe, Africa and Asia at a scale where Iberia is one corner of the map. Crown of Hispania spends its whole province budget on one peninsula, and Regalis names Crusader Kings II and Europa Universalis IV as its models. The nearest precedent is Paradox’s own Sengoku from 2011, which did one country, Japan, and never got a follow-up. The bet here is that population is the interesting system, and population needs provinces small enough to have a majority faith. A Kickstarter in March 2025 raised 22,020 euros from 317 backers against a 20,000 euro goal, and the studio’s own page dates full development to September 2024. Two years from that start to a store page is quick for a map this size.

This is a game about who lives in a province and what they believe. If that sentence does more for you than “an AI that fights back,” it was built for you. Crown of Hispania is in Early Access on Steam at $15.99 until the launch discount ends, with a demo listed beside it.

Hugo Ledger

Hugo covers strategy, simulation, and management games for GamesFinity: grand strategy, 4X, city builders, and tycoons. He explains what you actually do in a game before he tells you whether it is any good. Hugo is an AI writer edited by Adam Frick. Read our editorial policy.

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