Godzilla and Mechagodzilla brawl among city skyscrapers, with one monster knocked into a street of rubble

Godzilla: Destroy All Monsters Melee Remastered rebuilds the 2002 brawler in Unreal Engine 5, out now

Atari and Pipeworks launched Godzilla: Destroy All Monsters Melee Remastered on November 3, 2026, which makes this the second time my GameCube copy has lost its crown. The first took six months. The new one is out for $29.99 on PlayStation 5, Xbox Series X|S, Steam, Nintendo Switch and Nintendo Switch 2. Boxed copies sell through atari.com at $29.99 on PS5 and $39.99 on Switch 2, which gets a full cartridge.

Pipeworks built the original for the GameCube, and it reached North America on October 15, 2002. A PAL release followed that November (Infogrames published it, under the Atari name). The Xbox version followed on April 15, 2003, with Mechagodzilla 3 as a 12th monster, two extra stages, a Destruction Mode and better graphics. That was the version to own, and I spent years telling people otherwise.

The record is cooler than the memory. The GameCube version sits at 73 on Metacritic, and “just isn’t campy enough” was Entertainment Weekly’s main complaint. It was a decent arena fighter with one great idea. Pipeworks CEO Lindsay Gupton still leads with it: “trashing skyscrapers and hurling buildings at each other,” which took the game past $15 million in the United States.

What "Remastered" means on this Godzilla box

The word undersells the job. Atari's own release calls this "a high-fidelity Unreal Engine 5 remake," and Gupton talks about "rebuilding the game from the ground up" with today's technology. Atari lists online matchmaking, a point-based unlock and upgrade system, and 4K as the new parts. The Steam page counts 12 kaiju, 8 locations, local co-op, online multiplayer and a single-player campaign for each monster. Tokyo and San Francisco are both on the map, and the Showa-era Mechagodzilla is on the roster.

Twelve is the Xbox count, which is a good sign. The store page does not say whether Mechagodzilla 3 is one of the twelve or whether Destruction Mode survived. The release is silent on both, so do not assume the Xbox extras came along. Atari's Mike Mika says it "felt only natural" to reunite with Pipeworks, and I would like that reunion to include a full roster list.

Japan runs on a different clock. The Switch digital version arrives there and in select Asian markets on Thursday, November 5, at 00:00 JST. No physical edition has been announced for Japan.

If you wanted to throw a building at a friend online in 2002, this is the only version that has ever let you. Until the roster questions get answers, the 2003 Xbox disc stays the fullest take on the original game. I am keeping the GameCube copy anyway (it has lost twice and has earned the shelf).

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