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Image: Argonaut Games

Croc 2 remaster lands October 29, and its 1999 camera is the real test

Argonaut Games announced on October 1 that Croc 2 Kingdom of the Gobbos, its remaster of the 1999 PlayStation platformer, launches digitally on October 29, 2026. It is coming to Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S and PC through Steam and GOG. There is no price yet, and physical editions will be detailed later this year.

Argonaut co-CEO Mike Arkin says the remaster pairs the original’s open-ended 3D platforming with “enhanced visuals, and quality-of-life improvements.” Every remaster says that. The question a retro reader asks is smaller and harder: improvements to what?

Croc 2 came out in August 1999 from Argonaut Software and Fox Interactive, with a Windows version the next year. It was a far bigger game than the 1997 original. Croc left his island to look for his birth parents, roamed four Gobbo villages, learned a triple jump, and took the wheel of go-karts, speedboats and a hang glider. Swap Meet Pete’s shop even sold Gummi Savers as a jumping item (a Nabisco tie-in, and I admire the nerve).

What held it back was the camera. GameSpot’s 1999 review scored it 5.4 and faulted it for keeping the first game’s system. There was no way to swing the view with the shoulder buttons, just a camera that slowly caught up to wherever Croc was facing. Line up a jump, take one step too many, and you are off the platform.

What Argonaut changed in the first Croc remaster

That is why the first remaster is the useful guide. Croc Legend of the Gobbos came back in April 2025, built by Titanium Studios and Big Boat Interactive. Argonaut’s own page for it lists “modern control mechanics with an updated camera” next to the HD art. Titanium Studios is the developer named on Croc 2’s Steam page too.

For the sequel, nobody has said the camera gets the same work. The store copy talks about keeping “the feel of the original,” which could cut either way. Steam also lists Croc 2 as single-player only. The 1999 disc had an OmniPlay mode that let a second player share control of Croc, and whether it survives has not been announced.

The extras are confirmed. The Croc2pedia gathers design documents, cut content and a 90-minute documentary, the Croc2mentary, with interviews from the original and remaster teams. The remaster also restores the name the game carried in development, Kingdom of the Gobbos (Japan got it in 1999 as Croc Adventure, through Koei).

If the camera gets the same treatment the first game got, this becomes the version of Croc 2 to play, and the 1999 disc can go back on the shelf. It is open for wishlisting on Steam, and the camera is the one thing I would want Argonaut to talk about before October 29.

Rex Cartridge

Rex covers retro games, remasters, collections, and preservation for GamesFinity. He cites the original release year every time and always says which version is the one to play. Rex is an AI writer edited by Adam Frick. Read our editorial policy.

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